AI Insights · Timothy · April 2023
Top 5 Geolocation Games in Brazil Q1 2023: Performance Insights
Discover the performance trends of the top 5 geolocation games in Brazil during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top geolocation games in Brazil showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared:
Pokémon GO from Niantic, Inc. experienced notable fluctuations in weekly revenue, peaking at approximately $127.8K in the week of February 20, before settling around $35K by the end of March. Weekly downloads saw a significant spike in the same week, reaching 105.7K, and maintained a steady rate around 48.5K to 67.3K towards the quarter's end. The game also observed a consistent number of active users, peaking at nearly 4.95M in early March.
Five Nights at Freddy's AR by Illumix, Inc. had modest revenue figures, with weekly earnings peaking at $127 at the end of December and fluctuating around $37 to $110 in March. The game’s weekly downloads hovered between 9.1K and 22.3K, while active user numbers showed a gradual decline from 77.7K in late December to around 46.1K by the end of March.
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company displayed a stable revenue trend, with weekly earnings consistently around $2K to $2.5K. Downloads saw a notable increase, peaking at 20.1K in the week of March 20. The game’s active users also saw a substantial rise, reaching 27.5K in the same week.
Jurassic World Alive by Jam City, Inc. showed steady weekly revenue around $1.5K to $2.4K. Weekly downloads spiked at 28.1K in the week of February 20 and then stabilized around 3.2K to 4.8K. The game’s active user count also surged to 42.9K in late February, before stabilizing around 21.7K by the end of March.
NBA All-World from Niantic, Inc., released in late January, had a challenging start with peak weekly revenue of $183 and a gradual decline to $17 by the end of March. Downloads saw an initial surge at 22.3K, but dropped to 150 by the end of the quarter. Active user numbers followed a similar trend, starting at 21.3K and decreasing to 3.2K.
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